Core Bingo Round Engine
Credits → cards/Boost/Power-Ups → bingo daub → rewards; all major layers reuse one round engine.
Credits → cards/Boost/Power-Ups → bingo daub → rewards; all major layers reuse one round engine.
Collection Items and Pics transform round output into room completion, Island progress and album completion.
Daily Fortune, Daily Quests and Daily Tournament create routine triggers and multiple reasons to re-enter rounds.
Tournament of Champs, Duels, Wreck Attack and Streak Blitz convert round output into trophies, VS points or attacks.
Teams Treasure, Partners Ranch, Builder Buds, Friends and Gifts use round output or deficits as social inputs.
Credits are the common session fuel; Gems accelerate choice/recovery; Coins are isolated to Slots.
Boosts increase item/reward output; Power-Ups add round efficiency and reward modifiers.
Seasonal rooms, board events, symbols and event tokens sit on top of the same bingo round.
Gifts, Daily rewards, Collection Pass, Pantry Pass, Piggy Bank and PLUS soften Credits/item bottlenecks.
Credits shortage reduces round count and simultaneously slows collection, quests, team contribution, tournaments and events.
Growth is mostly map/collection completion rather than deep build mastery; LiveOps supply must maintain motivation.
Coins and Slots are a parallel side economy, separated from Bingo Store core flow.
Ingredients/Baskets/Dishes/Chef Points add cooking progression and reward recycling on top of bingo rounds.
Specific daubed numbers become extra reward pickups inside the bingo round.