Growth → Competition transfer
Blueprint, Credits and Parts create vehicle Rank/ownership that enables League, Event and competition participation.
Blueprint, Credits and Parts create vehicle Rank/ownership that enables League, Event and competition participation.
Season events produce cars/growth that can later be reused in Career, Showroom, World League and future events.
Garage portfolio accumulation unlocks support-car and Rank requirements for limited events and seasonal content.
Ownership, Power, Progress, Capacity, Time, Performance, Probability and Purchase gates combine to open/close content paths.
Session, daily, weekly, biweekly, seasonal, split/annual and evergreen rhythms govern repetition and reset cycles.
Content lifecycle states define access permanence, rerun, archive and retirement/reuse policy needs.
Audi Season had Spotlight, EVO Special, Drive Syndicate, Seasonal Revving, Starway, TLE, Star Hunt and Car Hunts concurrently active/final day.
Diagnosis: Stable Core and Seasonal Periphery can invert when major seasonal events dominate traffic and progress pace.